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Client work · App in development

SoundPals

A learning app helping dyslexic children master phonics through play

EducationUX DesignAccessibility
SoundPals hero

The Problem

Dyslexic children need phonics support that works with how they learn, not against it. Most educational apps treat accessibility as a checkbox - a high-contrast mode or a larger font. That's not enough when the core learning mechanic doesn't match how your audience processes information.

The gap isn't technology. It's empathy in the design process. Understanding that a child who struggles with reading needs to succeed through play, not through more reading.

The Approach

Audience-first design from the start. Every interaction was designed around how dyslexic children actually engage with content - multisensory feedback, consistent spatial layouts, progress that feels like achievement rather than correction.

Learning through play isn't a marketing phrase here - it's the core architecture. Phonics concepts are embedded in game mechanics so children practice without feeling like they're studying.

Accessibility as a core requirement shaped every decision from colour choices to interaction timing to how feedback is delivered.

The Product

Original character illustration - the friendly face of the app, drawn to feel warm and safe for children who find reading hard
Original character illustration - the friendly face of the app, drawn to feel warm and safe for children who find reading hard
Take a closer look
Original

Collectible Sound Pals turn practice into something worth coming back for

Collectible Sound Pals turn practice into something worth coming back for
Take a closer look
Original

Multisensory phonics cards - see it, hear it, say it, with playful illustration throughout

Multisensory phonics cards - see it, hear it, say it, with playful illustration throughout
Take a closer look
Original

Progress that reads as achievement, not correction - phases and sets that fill as children learn

Progress that reads as achievement, not correction - phases and sets that fill as children learn

Results & Status

  • In active development - early-stage build
  • Design validated against accessibility requirements for dyslexic users

What It Demonstrates

  • Audience-specific UX that goes beyond surface-level accessibility
  • Educational product thinking grounded in how people actually learn
  • Design empathy - building for an audience whose needs are often overlooked